The Killer's Game (2024)
DEMO 4.4 · BUBBLE 4.6 · BOOM 4.2 (with BEQ 7.7). Bass measured on the disc, DD+ Atmos. Directed by J. J. Perry. Action, Comedy, Crime.

4.6BUBBLE
4.2BOOM
BEQ 7.7
H1.7
S4.0
C7.1
bed
height
Front
64%
L72%
64%
R72%
100%
C97%
LFE
5%
LFE15%
Surround
25%
Ls53%
25%
Rs53%
13%
Lrs45%
14%
Rrs44%
Wide
offLw
offRw
Height
1%
Ltf1%
1%
Rtf1%
7%
Ltm35%
7%
Rtm36%
0%
Ltr1%
0%
Rtr1%
Bar and top figure — level against the film’s most active channel. Bottom figure — share of the runtime the channel carries signal.
- DEMO
- 4.4 / 10
- Bubble
- 4.6 / 10
- Boom, as released
- 4.2 / 10
- Boom with BEQ
- 7.7 / 10
- Measured release
- Disc · DD+ Atmos · +5dB Dialnorm Compensation · chart by t1g8rsfan
- Also in the catalogue
- Disc · Atmos / DD+ Atmos; Disc · Atmos — not measured here
- Deep bass peak, 10–30 Hz
- -32.9 dBFS · with BEQ -21.4
- Depth, 10–20 vs 30–60 Hz
- -11.6 dB · with BEQ +5.0
- Average level, 10–30 Hz
- -59.7 dBFS · with BEQ -48.2
- Minutes of deep bass
- 8 min · with BEQ 30 min at ≥ −30 dBFS
- Filtered release
- its BEQ restores up to 26.5 dB at 10–20 Hz
- Chart scale read
- -10 to -70 dBFS
- Height uptime
- 9.7%
- LFE uptime
- 5.3% (shown, not scored)
- Dynamic range
- 27.0 dB
- Channels used
- 14 of 16
- Dead channels
- Lw Rw
- Genres
- Action, Comedy, Crime
- Tags
- action, comedy
- Audio
- DD+ Atmos, Atmos
- Released
- 12 Sep 2024
- First listed
- 4 Oct 2024
- Sources
- PerceptualPro + BEQ
- Render
- older, corrected
Channel by channel, through the film
One lane per speaker, the whole film from left to right. Bar height is how loud that speaker gets (square-root scale against this film's loudest moment, so quiet passages stay visible). The amber line under a lane marks the moments counted as playing, and the figure on the right is their share of the film. For the six height speakers that share is part of BUBBLE.
Front
L
72%
R
72%
C
97%
LFE
LFE
15%
Surround
Ls
53%
Rs
53%
Lrs
45%
Rrs
44%
Wide
Lw
unused
Rw
unused
Height
Ltf
1.3%
Rtf
1.3%
Ltm
35%
Rtm
36%
Ltr
0.6%
Rtr
0.6%
0:000:531:46
Read from PerceptualPro's channel-activity graph, pixel by pixel. A lane marked unused never rises out of its line.